Rockstar · Analysis

Max Payne Remake: Release Date and Project Status

Remedy's Max Payne 1 & 2 remake is still in full production for Rockstar. Release date, Max's voice, Control Resonant, GTA 6: where it stands in October 2026.

By Alfred from GTA Zone

Published June 7, 2026 · Updated October 13, 2026 · 9 min read

Neo-noir crime illustration: the silhouette of a man in a trench coat under a flickering streetlight, a snowy, rain-soaked street in an American metropolis at night, red and blue neon reflecting in the puddles, a dark graphic-novel mood
Illustration: GTA Zone
Contents
  1. A remake handed to Remedy, bankrolled by Rockstar
  2. Why Rockstar owns Max Payne, not Remedy
  3. Still in full production as of October 2026
  4. Control Resonant is out, and Remedy has a new boss
  5. Max’s voice after James McCaffrey
  6. The real holdup: GTA 6’s shadow
  7. What we know, what we don’t
  8. FAQ

The Max Payne 1 and 2 remake is still in full production at Remedy on Rockstar’s behalf, according to the studio’s August 11, 2026 half-year report. No release date has been announced: Rockstar controls the messaging, and its schedule hinges on Grand Theft Auto VI, due November 19, 2026. Here’s where the project actually stands in mid-October, with sources to back it up.

Max Payne is the noir thriller that taught shooters how to tell a story: bullet time lifted from The Matrix, comic-book panel storytelling, and the world-weary voiceover of a broken New York cop. Three cult classics, and years of near silence since the remake was announced.

A remake handed to Remedy, bankrolled by Rockstar

On April 6, 2022, Remedy Entertainment made the deal official: the Finnish studio would remake Max Payne and Max Payne 2 and combine them into a single game for PC, PlayStation 5 and Xbox Series X|S. Development runs on Northlight, Remedy’s in-house engine already powering Control and Alan Wake 2. On the money side, Rockstar is paying: the publisher funds a budget “in line with a typical Remedy AAA production,” and the studio only earns royalties once Rockstar has recouped its development, marketing and distribution costs.

The lineage couldn’t be clearer. “We were thrilled when our longtime friends at Remedy approached us about remaking the original Max Payne games,” Rockstar founder Sam Houser said at the time. Remedy creative director Sam Lake called it “a big, big project” in 2023, one designed to bring both games up to modern technical standards rather than just give them a fresh coat of paint. To see where this remake fits among the publisher’s other gems, check out our rundown of the best Rockstar games that aren’t GTA.

Max Payne (2001) screenshot: Max, in a leather jacket, dives sideways through a tiled subway station while a gunman in a gray jacket fires at him, an orange bullet trail streaking across the frame
Max Payne's (2001) shootdodge in the New York subway: the slow-motion dive the remake has to rebuild on Northlight. Source: Rockstar Games (Steam)

Why Rockstar owns Max Payne, not Remedy

Here’s the twist that catches newcomers off guard: Remedy created Max Payne, but no longer owns it. On May 22, 2002, Take-Two Interactive, Rockstar’s parent company, bought the series’ intellectual property from Remedy and Apogee Software for $10 million in cash plus 969,932 shares, a deal valued at roughly $34 million in total at the time. Ever since, the brand rights have sat with the publisher. That’s exactly why the original creator had to negotiate a deal just to work on its own characters again.

The ties between the two companies go way back. Rockstar had already published Max Payne 2 in 2003, then developed Max Payne 3 itself in 2012, with Rockstar Vancouver leading the Rockstar Studios collective. And not on just any tech: it ran on the RAGE engine, the same one behind GTA IV, GTA V and Red Dead Redemption 2, with Euphoria physics driving how bodies react to gunfire. If you want to understand why this engine is practically a character in its own right at Rockstar, our deep dive on GTA 6’s graphics and the RAGE engine gets into the details, and our piece on GTA VI’s Euphoria physics shows what that legacy has become.

Max Payne 3 (2012), the latest entry in the series, developed and published by Rockstar Games on the RAGE engine. Source: Rockstar Games

The remake goes the other way: it doesn’t run on RAGE but on Remedy’s Northlight. That makes sense, since the Finnish studio is the one holding the controller, not Rockstar.

GameYearStudioPublisherEngine
Max Payne2001Remedy EntertainmentGathering of DevelopersMAX-FX (Remedy)
Max Payne 2: The Fall of Max Payne2003Remedy EntertainmentRockstar GamesMAX-FX (Remedy)
Max Payne 32012Rockstar Studios (Vancouver)Rockstar GamesRAGE + Euphoria
Max Payne 1 & 2 (remake)TBARemedy EntertainmentRockstar GamesNorthlight (Remedy)

Still in full production as of October 2026

The remake moved into full production in 2024. In late 2025, during an investor webcast, interim CEO Markus Mäki said the project was hitting its milestones. The latest checkpoint is the August 11, 2026 half-year report: in its table of games in development, Remedy still lists “Max Payne 1&2 remake” in Full production, with Rockstar Games as publisher.

Project (August 11, 2026 report)PublisherStage
CONTROL ResonantRemedy EntertainmentFull production (since released, on September 24)
Unannounced new projectRemedy EntertainmentProduction readiness
Max Payne 1&2 remakeRockstar GamesFull production

The same report offers a financial clue: in Q2 2026, the development fees paid to Remedy, which come from the Max Payne remake and Control Resonant, totaled €6.4 million, down from €7.4 million a year earlier. Remedy doesn’t break out each game’s share, so the figure can’t isolate Rockstar’s funding; it only shows that the remake is still generating development revenue. During the Q&A, the studio shut the topic down: on Max Payne, “Rockstar Games is handling the publishing side,” so no comment.

The timeline Remedy has laid out helps read the calendar: once a game hits full production, expect one to two years, followed by about six months of beta testing. More than two years into production, the remake is nearing the end of that cycle, but no beta and no date have been shared.

Control Resonant is out, and Remedy has a new boss

It’s been a turbulent stretch for Remedy. In October 2025, CEO Tero Virtala, who had led the studio since 2016, stepped down with immediate effect amid FBC: Firebreak’s sluggish start. Co-founder Markus Mäki stepped in as interim, then Jean-Charles Gaudechon, a veteran of Electronic Arts and CCP Games (Eve Online), took over on March 1, 2026. Nothing suggests the Max Payne project was put in question: it’s funded by an outside partner and sits apart from the rest of the studio’s portfolio.

Most importantly, Control Resonant launched on September 24, 2026 to a solid reception (84 on Metacritic from 55 reviews when the embargo lifted, ahead of the original Control’s 82). With that game, the studio’s most expansive to date by its own account, now out the door, the Max Payne project in all likelihood no longer has to share teams with another big production, especially since Remedy’s third in-house project is only in production readiness. Some outlets, like Twisted Voxel, believe Remedy has shifted into a higher gear on Max Payne since then: it’s a plausible read, but nothing official has confirmed it.

Max Payne 2 screenshot: Max, his face bruised and shirt stained with blood, holds a pistol; in the center, an assault rifle; on the right, Mona Sax, a brunette with slicked-back hair, in a letterboxed cutscene
Max and Mona Sax in Max Payne 2: The Fall of Max Payne (2003), the dark love story the remake pairs with the first game. Source: Rockstar Games (Steam)

Max’s voice after James McCaffrey

This is the question fans worry about most. James McCaffrey, Max’s gravelly voice in all three games, died in December 2023 at 65 from multiple myeloma. At Remedy, he also played Zachariah Trench in Control and Alex Casey in Alan Wake 2, a direct nod to Max since Casey carries both his voice and the face of Sam Lake, who lent his likeness to Max in the first game.

So far, neither Remedy nor Rockstar has announced who will take over the role. The only credible casting leak is a minor one: Swedish actor Alec Toselli lists the remake on his professional profile with the note “TBA, Motion Capture (SUP),” a supporting motion capture role, and credits performance capture company Goodbye Kansas Studios, which already worked with Remedy on the Control Resonant trailer. Reliability: reported, and it tells us nothing about the next Max.

The real holdup: GTA 6’s shadow

So why the radio silence? It comes down to three words: Rockstar calls the shots. “Communication around Max Payne is fully driven by Rockstar,” Markus Mäki summed up, and in August 2026 Remedy once again pointed investor questions to Rockstar, which handles publishing. And in 2026, Rockstar has only one obsession: letting nothing pull attention away from GTA 6, due November 19, 2026. Announcing a Max Payne date in the middle of the marketing blitz for its biggest game ever would backfire.

Max Payne (2001) screenshot: Max points a pistol toward the camera on a nighttime New York street, graffiti-covered brick facades, a stormy sky and a police van in the background
The frozen, nighttime New York of the first Max Payne, the neo-noir mood Remedy has to bring up to today's standards. Source: Rockstar Games (Steam)

The direct impact on the schedule: no official release date is set, and a 2026 launch is no longer realistic. Five weeks out from GTA 6’s launch, the remake has neither a trailer nor a date. 2027 becomes the most credible bet once the coast is clear, which is also the window outlets like Twisted Voxel are pointing to, with no official confirmation. It’s the same gravitational pull that’s driving other studios to steer clear of late 2026: when the biggest game of the decade lands, everyone gets out of the way, Rockstar’s own projects included.

What we know, what we don’t

QuestionAnswer as of October 13, 2026Level
ContentMax Payne 1 and 2 combined into a single gameConfirmed
PlatformsPC, PS5, Xbox Series X|SConfirmed
EngineNorthlight (Remedy)Confirmed
StageFull production (August 11, 2026 report)Confirmed
Release dateNone announced, 2027 likelyNot announced
Max’s voiceUnknown since James McCaffrey’s deathNot announced
Casting spottedAlec Toselli, supporting motion capture roleReported
First trailerNone, messaging depends on RockstarNot announced

The next milestone to watch on Remedy’s side is its Q3 financial report, which will show whether the remake has hit a new stage. On Rockstar’s side, nothing will likely move until the dust settles on GTA 6.

FAQ

Is the Max Payne remake one game or two?

One. Remedy is remaking Max Payne (2001) and Max Payne 2: The Fall of Max Payne (2003) and bundling them into a single title for PC, PlayStation 5 and Xbox Series X|S. No last-gen version has been announced.

When is the Max Payne remake coming out?

There's no official release date as of mid-October 2026. Remedy's August 11, 2026 half-year report still lists the game in full production, and Rockstar hasn't announced anything. A 2026 launch is no longer realistic: 2027 is the most credible bet, based on our reading and Twisted Voxel's, with no official confirmation.

Will the Max Payne remake come out before GTA 6?

No. GTA 6 launches November 19, 2026, and there's no announcement, trailer or preorder for Max Payne. Rockstar, which controls the remake's messaging, is putting all of its attention on GTA 6.

Who voices Max Payne in the remake?

Nobody has been announced. James McCaffrey, Max's voice in all three games, died in December 2023 at 65. The only actor spotted so far, Swede Alec Toselli, lists a supporting motion capture role, not Max.

Why does Remedy need Rockstar's permission to remake Max Payne?

Because Remedy no longer owns the franchise. Take-Two, Rockstar's parent company, bought the Max Payne IP in 2002. The rights belong to the publisher, even though Remedy is the original creator.

What engine does the remake run on?

Northlight, Remedy's in-house engine, already used for Quantum Break, Control and Alan Wake 2. So it's not Rockstar's RAGE, unlike Max Payne 3 (2012).

Is Max Payne 3 included in the remake?

No. The project only covers Max Payne and Max Payne 2, the two games Remedy designed. Max Payne 3, built by Rockstar on RAGE in 2012, isn't part of it.

Why do we hear so little about the project?

Because Rockstar fully controls the messaging. Remedy said it again to investors in August 2026: on Max Payne, Rockstar handles publishing, so the studio can't answer questions.

A noir classic making a grand return. We're keeping our eyes open. Alfred, GTA Zone.

Sources

About the author

Alfred from GTA Zone

Alfred is the byline of GTA Zone, written and checked by the newsroom. Every fact is sourced and labeled Confirmed, Reported or Rumor, and every page is updated when the story moves.

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