Rockstar · Guide
RDR2 Money Guide: How to Get Rich in Story Mode
Gold bars, treasure maps, fences, bounties and hunting: the best ways to make money in RDR2 story mode, chapter by chapter.
Contents
- Main missions are still your top source of income
- Gold bars: the real story mode jackpot
- Three gold bar stashes, no treasure map needed
- The fence: your best friend for unloading loot
- Bounties: bring them back alive if you can
- Hunting and fishing: clean money
- Money-making methods compared
- The epilogue trap: spend it before Chapter 6 ends
- FAQ
In Red Dead Redemption 2, money doesn’t grow on trees, and there’s no cheat for an endless supply. But a few methods pay far better than the rest: gold bars from treasure hunts, loot sold to a fence, bounties and hunting. Here’s how to fill Arthur Morgan’s pockets, chapter by chapter, without burning your evenings.
Main missions are still your top source of income
It’s the least exciting tip, but it’s the right one: Dutch’s gang is always chasing a payday, and the story hands you plenty of cash. Early Chapter 2 missions like An American Pastoral Scene and Pouring Forth Oil already net around $500 combined, and each chapter’s big jobs (robberies, train heists) pay a whole lot more. PowerPyx puts the total at $20,000 by the time you wrap the story, enough to chase 100% without pinching pennies.
A pro habit during those missions: loot everything. Drawers, cupboards, bodies: whatever’s lying around the houses you hit can be sold, and that’s often where the real money is.
Gold bars: the real story mode jackpot
A gold bar is worth $500, making it one of the most profitable items in the game and the best source of cash outside of missions. The only catch: it’s stolen goods, so only a fence will buy it. Treasure hunts hold most of them, and they all work the same way: a hand-drawn map leads you to a spot where the next map is hidden, all the way to the final stash.
| Treasure hunt | Available | Gold bars | Value at a fence |
|---|---|---|---|
| Jack Hall Gang | From Chapter 2 | 2 | $1,000 |
| Poisonous Trail | From Chapter 2 | 4 | $2,000 |
| Landmarks of Riches | From Chapter 2 | 6 | $3,000 |
| High Stakes | After The New South (Chapter 3) | 3 | $1,500 |
| The Elemental Trail | Epilogue | 1 (+ Crow Beak trinket) | $500 |
| Treasure of the Dead | Special editions and bonuses | 5 | $2,500 |
Jack Hall Gang is the perfect place to start. The first map comes from Maximo, a treasure hunter hanging around near Flatneck Station, who sells it to you for $10 (or $5 if you turn him down the first time). The final treasure sits on a small island in the middle of O’Creagh’s Run. If Maximo is gone, a fence sells the map too.
Landmarks of Riches is the most lucrative hunt open to everyone: six bars, or $3,000, with no prerequisites from Chapter 2 on and a final stash at the Giant Sundial on Mount Shann. A fun bit of history: it wasn’t in the game at launch in 2018. It arrived with the PC version on November 5, 2019, alongside The Elemental Trail, three bounty hunter missions and two Del Lobos gang hideouts at Gaptooth Breach and Solomon’s Folly, before making its way to PS4 and Xbox One.
Treasure of the Dead is the odd one out: exclusive to the Special and Ultimate editions and certain pre-order bonuses, including the PC one, it’s worth five bars. And The Elemental Trail can only be played in the epilogue, since it runs through New Austin: just one bar, but you also get the Crow Beak trinket, which boosts ammo picked up by 10%.
Three gold bar stashes, no treasure map needed
You won’t need a map for these three, which add six bars, or $3,000:
- The Strange Statues. A cave painting near Window Rock puts you on the trail of a cave northeast of Bacchus Station. Inside, seven statues each hold up a different number of fingers: press the buttons on the ones showing a prime number (2, 3, 5 and 7). The center pedestal opens to reveal three gold bars.
- The Granite Pass train wreck. The wreckage of a derailed train hides two gold bars.
- The Limpany sheriff’s office. In this abandoned, burned-out town not far from Flatneck Station, a lockbox tucked under the sheriff’s desk holds a single bar. That lockbox became legendary at launch: a glitch let you refill it with 30 gold bars, worth $15,000 per run. According to RDR2.org, Rockstar patched it on November 27, 2018, a month after release.
All told, by our count and not including the special editions or a few stray bars, that’s 22 gold bars, or $11,000, waiting to be dug up. Keep in mind that a bar donated to the camp ledger helps the gang, but no longer puts a dime in your own pocket.
The fence: your best friend for unloading loot
Pocket watches, rings, earrings: every enemy you take down and every house you hit leaves behind valuables that the general store pays less for. The fence pays better, and it’s the only buyer for gold bars. There are four: Emerald Ranch (Seamus, introduced in the mission Pouring Forth Oil), Rhodes, Saint Denis and Van Horn. Only the Emerald Ranch fence buys stolen wagons taken off the nearby roads.
Pick up the Lock Breaker there as soon as you can. It’s the tool that cracks stagecoach locks, and without it you can’t open the strongbox in the back. For safes, you’ll need dynamite. Bandit camps, easy to spot by their smoke, almost always hide a loot chest on top of whatever their occupants are carrying.
Bounties: bring them back alive if you can
Bounty posters unlock after the side mission Good, Honest Snake Oil, which starts at the Valentine sheriff’s office. From then on, every poster in a sheriff’s office offers a target. The golden rule: a bounty brought in alive always pays more, even when the poster says “dead or alive.” That makes the lasso your best weapon. Expect around a hundred dollars per contract: not enough to retire on, but a nice side income between missions.
Freelance robberies (stores, stagecoaches, trains, isolated homesteads) pay too, but they also drive up the bounty on your head. Once you factor in the bounty hunters on your tail and the fine you’ll have to pay, the math quickly works against you. Save them for towns you don’t plan on visiting again.
Hunting and fishing: clean money
It’s the slowest method, but the most honest one, and it fits the spirit of the game perfectly. Butchers and trappers buy carcasses and pelts based on their quality: poor, good or perfect. To land top-tier quality, go for headshots, ideally with a bow: that does the least damage to the carcass. Bring it in fast, though: the carcass rots, and its value goes with it.
When it comes to gambling, poker (unlocked after Who is Not Without Sin) and Five Finger Fillet, a knife game of skill, can tide you over. But they’re never a real strategy: they’re slow, and your luck always runs out eventually.
Money-making methods compared
| Method | Unlock | Payout | Downside |
|---|---|---|---|
| Main missions | Entire story | Very high | Pace set by the story |
| Treasure hunts | Chapter 2 (most of them) | High, $500 per gold bar | Limited number, not replayable |
| Selling to a fence | Pouring Forth Oil (Chapter 2) | Medium, steady | You need loot to sell |
| Bounties | Good, Honest Snake Oil | Medium, around $100 | Target must be taken alive |
| Hunting and fishing | From the start | Low to medium | Pelt quality takes care |
| Freelance robberies | From Chapter 2 | Varies | Bounty on your head |
The epilogue trap: spend it before Chapter 6 ends
This is the mistake that burns the most players. When the story shifts to John Marston, Arthur’s cash doesn’t come with him: based on countless community reports, John starts the epilogue with $11.16. His satchel and journal carry over, but what happens to unsold gold bars is still debated, and a transfer trick involving the Aberdeen pig farm makes the rounds with no guarantee it works. The safest advice: sell everything and spend it before the end of Chapter 6 (fence recipes, outfits, weapons, camp upgrades). John gets back on his feet quickly, and the end of the story refills the coffers handsomely.
Longtime Rockstar fans will recognize the philosophy: just like in GTA 5, where the real story mode fortune comes from the stock market and Lester’s assassinations, the bulk of your bankroll comes from scripted scores, and side activities just fill in the gaps. For cheats, check out our list of RDR2 cheat codes (spoiler: the only money cheat gives you $500 and disables saving). And over in the multiplayer side, Red Dead Online, gold bars became a separate currency that can also be bought with real money.
Still on the fence about diving in? Our feature RDR2 or GTA 5 while you wait for GTA 6 settles the debate, and our GTA VI release date page has everything on November 19.
FAQ
What's the fastest way to make money in RDR2?
Main missions, then treasure hunts. Several robbery missions pay big, and finishing the story nets you $20,000 according to PowerPyx. On the exploration side, the three treasure hunts available from Chapter 2 (Jack Hall Gang, Poisonous Trail, Landmarks of Riches) yield 12 gold bars, or $6,000 at a fence. Budget 10 to 15 minutes for each of the original hunts.
Where do you sell gold bars in RDR2?
Only at a fence, never at the general store. There are four: Emerald Ranch (Seamus, whom you meet in the mission Pouring Forth Oil), Rhodes, Saint Denis and Van Horn. Each bar is worth $500. You can also donate them to the camp ledger, but then the money is no longer yours to spend.
Is there an infinite money glitch in RDR2?
There used to be: the lockbox in the Limpany sheriff's office could be refilled with 30 gold bars, worth $15,000 per run. According to RDR2.org, Rockstar patched it on November 27, 2018. Today the lockbox holds a single bar, and no cheat code gives you infinite money.
Does Arthur's money carry over when you switch to John?
No. Based on numerous player reports, Arthur's cash is wiped at the start of the epilogue and John starts over with $11.16. The satchel and journal carry over, but what happens to unsold gold bars is still debated. Your safest bet: sell everything, then spend it before the end of Chapter 6.
How will you make money in GTA 6?
Rockstar hasn't detailed the story mode economy of GTA VI yet, due November 19, 2026. The studio's last two games hint at the philosophy: big scripted scores that build most of your bankroll, with side activities filling in the rest. We'll break down every method as soon as the game is out.
Happy treasure hunting, and don't forget the fence. Alfred, GTA Zone.
Sources
- Confirmed Rockstar Newswire (October 2019): RDR2 on PC on November 5, pre-order bonuses including the Treasure of the Dead treasure map and Story Mode cash, plus new Story Mode content (3 bounty hunter missions, Del Lobos hideouts at Gaptooth Breach and Solomon's Folly, Landmarks of Riches and The Elemental Trail maps leading to gold bars and other rewards)
- Reported PowerPyx: all 4 RDR2 treasure hunts (Jack Hall Gang, 2 bars from Chapter 2, Maximo's map near Flatneck Station for $10; Poisonous Trail, 4 bars from Chapter 2; High Stakes, 3 bars after The New South; Treasure of the Dead, 5 bars, special editions and bonuses only), gold bars sell for $500 at a fence
- Reported PowerPyx: main missions are the fastest way to make money (robbery missions pay the most, $20,000 at the end of the story), fences, treasure hunts and the Emerald Ranch wagon fence
- Reported RDR2.org: story mode money guide (An American Pastoral Scene and Pouring Forth Oil missions, hunting and butchers, fences, poker after Who is Not Without Sin, bounties unlocked by Good, Honest Snake Oil and paying more alive, bandit camps, gold bars at $500, Limpany lockbox glitch patched November 27, 2018)
- Reported RDR2.org: Landmarks of Riches treasure hunt (PC version content, later added on PS4 and Xbox One), no prerequisites from Chapter 2, 6 gold bars or $3,000 at a fence, final treasure at the Giant Sundial on Mount Shann
- Reported RDR2.org: The Elemental Trail treasure hunt, available only in the epilogue (New Austin), rewards 1 gold bar and the Crow Beak trinket (+10% ammo picked up)
- Reported RDR2.org: Strange Statues puzzle (cave northeast of Bacchus Station, press the buttons on the statues showing prime numbers 2, 3, 5 and 7), rewards 3 gold bars
- Reported Inverse: RDR2 gold bar locations, including the Strange Statues puzzle and a single bar hidden in the abandoned town of Limpany
- Reported RDR2.org: finding and selling gold bars ($500 each, four fences in Saint Denis, Rhodes, Emerald Ranch and Van Horn, only Emerald Ranch buys stolen wagons, Granite Pass train wreck with 2 bars)
- Reported RDR2.org: fence locations, the only buyers of gold bars, and why the Lock Breaker matters for stagecoaches (dynamite for safes)
- Reported Shacknews: how to make money fast in RDR2 (pelts and carcasses graded poor, good or perfect at butchers and trappers, bounties around $100, gambling not very profitable)
- Reported RDR2.org: in Red Dead Online, gold bars are a second currency that unlocks any item, earned in game or bought with real money (packs of 25 to 350 bars)
- Rumor Steam player discussions: Arthur's cash doesn't carry over to John, who starts the epilogue with $11.16; what happens to unsold gold bars and the Aberdeen farm trick are still debated
About the author
Alfred from GTA Zone
Alfred is the byline of GTA Zone, written and checked by the newsroom. Every fact is sourced and labeled Confirmed, Reported or Rumor, and every page is updated when the story moves.
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