Rockstar · Guide

RDR2 Money Guide: How to Get Rich in Story Mode

Gold bars, treasure maps, fences, bounties and hunting: the best ways to make money in RDR2 story mode, chapter by chapter.

By Alfred from GTA Zone

Published October 28, 2026 · 9 min read

Illustration: a Western outlaw crouching by a campfire at dusk, with an open satchel full of gold bars and a treasure map in front of him
Illustration: GTA Zone
Contents
  1. Main missions are still your top source of income
  2. Gold bars: the real story mode jackpot
  3. Three gold bar stashes, no treasure map needed
  4. The fence: your best friend for unloading loot
  5. Bounties: bring them back alive if you can
  6. Hunting and fishing: clean money
  7. Money-making methods compared
  8. The epilogue trap: spend it before Chapter 6 ends
  9. FAQ

In Red Dead Redemption 2, money doesn’t grow on trees, and there’s no cheat for an endless supply. But a few methods pay far better than the rest: gold bars from treasure hunts, loot sold to a fence, bounties and hunting. Here’s how to fill Arthur Morgan’s pockets, chapter by chapter, without burning your evenings.

Main missions are still your top source of income

It’s the least exciting tip, but it’s the right one: Dutch’s gang is always chasing a payday, and the story hands you plenty of cash. Early Chapter 2 missions like An American Pastoral Scene and Pouring Forth Oil already net around $500 combined, and each chapter’s big jobs (robberies, train heists) pay a whole lot more. PowerPyx puts the total at $20,000 by the time you wrap the story, enough to chase 100% without pinching pennies.

A pro habit during those missions: loot everything. Drawers, cupboards, bodies: whatever’s lying around the houses you hit can be sold, and that’s often where the real money is.

Red Dead Redemption 2, official gameplay video part 2 (October 2018): a train robbery, rival gangs and a getaway from the law. Source: Rockstar Games

Gold bars: the real story mode jackpot

A gold bar is worth $500, making it one of the most profitable items in the game and the best source of cash outside of missions. The only catch: it’s stolen goods, so only a fence will buy it. Treasure hunts hold most of them, and they all work the same way: a hand-drawn map leads you to a spot where the next map is hidden, all the way to the final stash.

Treasure huntAvailableGold barsValue at a fence
Jack Hall GangFrom Chapter 22$1,000
Poisonous TrailFrom Chapter 24$2,000
Landmarks of RichesFrom Chapter 26$3,000
High StakesAfter The New South (Chapter 3)3$1,500
The Elemental TrailEpilogue1 (+ Crow Beak trinket)$500
Treasure of the DeadSpecial editions and bonuses5$2,500

Jack Hall Gang is the perfect place to start. The first map comes from Maximo, a treasure hunter hanging around near Flatneck Station, who sells it to you for $10 (or $5 if you turn him down the first time). The final treasure sits on a small island in the middle of O’Creagh’s Run. If Maximo is gone, a fence sells the map too.

Landmarks of Riches is the most lucrative hunt open to everyone: six bars, or $3,000, with no prerequisites from Chapter 2 on and a final stash at the Giant Sundial on Mount Shann. A fun bit of history: it wasn’t in the game at launch in 2018. It arrived with the PC version on November 5, 2019, alongside The Elemental Trail, three bounty hunter missions and two Del Lobos gang hideouts at Gaptooth Breach and Solomon’s Folly, before making its way to PS4 and Xbox One.

Official artwork for the Red Dead Redemption 2 PC pre-order bonuses: war horse, survival kit, treasure map, Story Mode cash and 50 gold bars for Red Dead Online
The PC version's pre-order bonuses (2019): the treasure map and Story Mode cash were part of the bundle. Source: Rockstar Games

Treasure of the Dead is the odd one out: exclusive to the Special and Ultimate editions and certain pre-order bonuses, including the PC one, it’s worth five bars. And The Elemental Trail can only be played in the epilogue, since it runs through New Austin: just one bar, but you also get the Crow Beak trinket, which boosts ammo picked up by 10%.

Three gold bar stashes, no treasure map needed

You won’t need a map for these three, which add six bars, or $3,000:

  • The Strange Statues. A cave painting near Window Rock puts you on the trail of a cave northeast of Bacchus Station. Inside, seven statues each hold up a different number of fingers: press the buttons on the ones showing a prime number (2, 3, 5 and 7). The center pedestal opens to reveal three gold bars.
  • The Granite Pass train wreck. The wreckage of a derailed train hides two gold bars.
  • The Limpany sheriff’s office. In this abandoned, burned-out town not far from Flatneck Station, a lockbox tucked under the sheriff’s desk holds a single bar. That lockbox became legendary at launch: a glitch let you refill it with 30 gold bars, worth $15,000 per run. According to RDR2.org, Rockstar patched it on November 27, 2018, a month after release.

All told, by our count and not including the special editions or a few stray bars, that’s 22 gold bars, or $11,000, waiting to be dug up. Keep in mind that a bar donated to the camp ledger helps the gang, but no longer puts a dime in your own pocket.

The fence: your best friend for unloading loot

Pocket watches, rings, earrings: every enemy you take down and every house you hit leaves behind valuables that the general store pays less for. The fence pays better, and it’s the only buyer for gold bars. There are four: Emerald Ranch (Seamus, introduced in the mission Pouring Forth Oil), Rhodes, Saint Denis and Van Horn. Only the Emerald Ranch fence buys stolen wagons taken off the nearby roads.

Pick up the Lock Breaker there as soon as you can. It’s the tool that cracks stagecoach locks, and without it you can’t open the strongbox in the back. For safes, you’ll need dynamite. Bandit camps, easy to spot by their smoke, almost always hide a loot chest on top of whatever their occupants are carrying.

Arthur Morgan, in a brown leather jacket and hat, aims a semi-automatic pistol from a doorway at night under the moon
Arthur Morgan aims a pistol from a doorway at night. Source: Rockstar Games

Bounties: bring them back alive if you can

Bounty posters unlock after the side mission Good, Honest Snake Oil, which starts at the Valentine sheriff’s office. From then on, every poster in a sheriff’s office offers a target. The golden rule: a bounty brought in alive always pays more, even when the poster says “dead or alive.” That makes the lasso your best weapon. Expect around a hundred dollars per contract: not enough to retire on, but a nice side income between missions.

Freelance robberies (stores, stagecoaches, trains, isolated homesteads) pay too, but they also drive up the bounty on your head. Once you factor in the bounty hunters on your tail and the fine you’ll have to pay, the math quickly works against you. Save them for towns you don’t plan on visiting again.

Hunting and fishing: clean money

It’s the slowest method, but the most honest one, and it fits the spirit of the game perfectly. Butchers and trappers buy carcasses and pelts based on their quality: poor, good or perfect. To land top-tier quality, go for headshots, ideally with a bow: that does the least damage to the carcass. Bring it in fast, though: the carcass rots, and its value goes with it.

Arthur Morgan on a dappled white horse, an alligator carcass strapped behind the saddle, in swampy woods by the water
Heading home from a hunt through swampy woods, an alligator carcass strapped behind the saddle. Source: Rockstar Games

When it comes to gambling, poker (unlocked after Who is Not Without Sin) and Five Finger Fillet, a knife game of skill, can tide you over. But they’re never a real strategy: they’re slow, and your luck always runs out eventually.

Money-making methods compared

MethodUnlockPayoutDownside
Main missionsEntire storyVery highPace set by the story
Treasure huntsChapter 2 (most of them)High, $500 per gold barLimited number, not replayable
Selling to a fencePouring Forth Oil (Chapter 2)Medium, steadyYou need loot to sell
BountiesGood, Honest Snake OilMedium, around $100Target must be taken alive
Hunting and fishingFrom the startLow to mediumPelt quality takes care
Freelance robberiesFrom Chapter 2VariesBounty on your head

The epilogue trap: spend it before Chapter 6 ends

This is the mistake that burns the most players. When the story shifts to John Marston, Arthur’s cash doesn’t come with him: based on countless community reports, John starts the epilogue with $11.16. His satchel and journal carry over, but what happens to unsold gold bars is still debated, and a transfer trick involving the Aberdeen pig farm makes the rounds with no guarantee it works. The safest advice: sell everything and spend it before the end of Chapter 6 (fence recipes, outfits, weapons, camp upgrades). John gets back on his feet quickly, and the end of the story refills the coffers handsomely.

Longtime Rockstar fans will recognize the philosophy: just like in GTA 5, where the real story mode fortune comes from the stock market and Lester’s assassinations, the bulk of your bankroll comes from scripted scores, and side activities just fill in the gaps. For cheats, check out our list of RDR2 cheat codes (spoiler: the only money cheat gives you $500 and disables saving). And over in the multiplayer side, Red Dead Online, gold bars became a separate currency that can also be bought with real money.

Still on the fence about diving in? Our feature RDR2 or GTA 5 while you wait for GTA 6 settles the debate, and our GTA VI release date page has everything on November 19.

FAQ

What's the fastest way to make money in RDR2?

Main missions, then treasure hunts. Several robbery missions pay big, and finishing the story nets you $20,000 according to PowerPyx. On the exploration side, the three treasure hunts available from Chapter 2 (Jack Hall Gang, Poisonous Trail, Landmarks of Riches) yield 12 gold bars, or $6,000 at a fence. Budget 10 to 15 minutes for each of the original hunts.

Where do you sell gold bars in RDR2?

Only at a fence, never at the general store. There are four: Emerald Ranch (Seamus, whom you meet in the mission Pouring Forth Oil), Rhodes, Saint Denis and Van Horn. Each bar is worth $500. You can also donate them to the camp ledger, but then the money is no longer yours to spend.

Is there an infinite money glitch in RDR2?

There used to be: the lockbox in the Limpany sheriff's office could be refilled with 30 gold bars, worth $15,000 per run. According to RDR2.org, Rockstar patched it on November 27, 2018. Today the lockbox holds a single bar, and no cheat code gives you infinite money.

Does Arthur's money carry over when you switch to John?

No. Based on numerous player reports, Arthur's cash is wiped at the start of the epilogue and John starts over with $11.16. The satchel and journal carry over, but what happens to unsold gold bars is still debated. Your safest bet: sell everything, then spend it before the end of Chapter 6.

How will you make money in GTA 6?

Rockstar hasn't detailed the story mode economy of GTA VI yet, due November 19, 2026. The studio's last two games hint at the philosophy: big scripted scores that build most of your bankroll, with side activities filling in the rest. We'll break down every method as soon as the game is out.

Happy treasure hunting, and don't forget the fence. Alfred, GTA Zone.

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Alfred from GTA Zone

Alfred is the byline of GTA Zone, written and checked by the newsroom. Every fact is sourced and labeled Confirmed, Reported or Rumor, and every page is updated when the story moves.

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