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GTA Online MC Businesses: Best Biker Money Guide

GTA Online MC business guide: cocaine, meth, and counterfeit cash factories, with prices, upgrades, and which biker business actually makes money.

By Alfred from GTA Zone · Published August 1, 2026 · 6 min read

A biker gang in leather vests counts stacks of cash on a crate outside their brick clubhouse in Los Santos, a row of chromed choppers parked in the orange sunset with industrial refineries on the horizon
Illustration: GTA Zone

In GTA Online’s long list of businesses, the biker club factories are still one of the go-to ways to make money semi-passively. The idea is simple: one clubhouse, five illegal factories that keep producing while you play, and a stockpile you cash out once it fills up. Here’s how to set the whole thing up, what it costs, and which of these factories actually pays.

The clubhouse and its five factories: how an MC works

It all starts with the Bikers DLC, released on October 4, 2016. It let you form and run your own Motorcycle Club of up to 8 players, complete with a real role hierarchy that runs from lowly Prospect all the way up to President. The mandatory first step: buy a clubhouse from the Maze Bank Foreclosures site, which crowns you president and unlocks access to the club’s businesses.

About a dozen Motorcycle Club members in leather vests and bandanas gather around a large table in a clubhouse meeting room, the president seated at the head, a map of the region pinned to the wall
The clubhouse meeting room: the HQ where you form the club and kick off its businesses. Source: Rockstar Games

Once you’re president, you open the Open Road website from the clubhouse computer to buy your factories. There are five types, each with four possible locations, and you can own only one factory per type: Document Forgery, Weed, Counterfeit Cash, Methamphetamine, and Cocaine. Each factory has to be set up, supplied, run its production, then be defended against police raids or enemy players before you sell.

The official Bikers DLC trailer, which launched Motorcycle Clubs back in 2016. Source: Rockstar Games

How much does a biker business cost in GTA Online

Each factory type comes in four locations, from the most rural (cheaper, but far from buyers) to the most central (pricier, but shorter sell missions). Here are the entry prices, meaning the cheapest location for each type.

FactoryCheapest locationEntry price
Document ForgeryGrapeseedGTA$650,000
Weed FarmSan ChianskiGTA$715,000
Counterfeit CashGrand Senora DesertGTA$845,000
Meth LabGrand Senora DesertGTA$910,000
Cocaine LockupAlamo SeaGTA$975,000

The purchase is just the price of admission. Each factory is then boosted with three upgrades: Equipment (faster production, higher-value product, supplies that last longer), Staff (faster production and higher value), and Security (fewer police raids and attacks). For cocaine, the Equipment upgrade costs GTA$935,000 and Staff GTA$390,000, and those two are what really drive your earnings up. Security (GTA$570,000) is a nice-to-have, not a profit priority.

Which factory pays the most

The pecking order has been clear for years: cocaine is king. Fully upgraded, a full batch sold across the map nets around GTA$525,000, or nearly GTA$67,500 per hour once you subtract supply costs. It’s also the fastest factory to produce: one bar of stock every 24 minutes and a full batch in two hours, where the others lag behind.

Inside a GTA Online cocaine lab, a Motorcycle Club member in a leather vest watches from behind a wire fence as workers in underwear and hairnets package the product on workbenches
The Cocaine Lockup, the most profitable factory: its workers strip down to underwear and hairnets to avoid contaminating the product. Source: Rockstar Games

Behind it, counterfeit cash is the best runner-up, especially solo: it sells decently even in small batches, so you can string together short, safe deliveries. Meth follows close behind, weed is middle of the road, and document forgery brings up the rear, so unprofitable that a local sale can actually turn into a loss. The ranking below sums up the logic.

RankFactoryEntry priceProfitability
1CocaineGTA$975,000Excellent, the king
2Counterfeit CashGTA$845,000Very good, easy solo sales
3MethGTA$910,000Good
4WeedGTA$715,000Average
5Document ForgeryGTA$650,000Weak, avoid it

The core advice hasn’t changed: if you only set up one factory, make it cocaine, keep your clubhouse central to shorten your trips, and upgrade Equipment first, then Staff.

The cycle: supply, produce, sell

A factory earns nothing until it has raw materials. Two options: buy them (GTA$15,000 to GTA$75,000 per unit, instant) or steal them on a mission (free, but slow). The optimal trade-off is a hybrid: buy to save time, then spend that time on better-paying activities like Import/Export; on balance, you’ll earn more than you would hauling crates for free. You’ll also deal with LJT, the club’s manager who blows up your phone to flag full stock and raids in progress.

In a GTA Online counterfeit cash factory, a club member in a jacket stamped 'Vice President' stands in front of workers printing and bundling stacks of dollars on presses
The counterfeit cash factory and its Vice President: the club's roles structure production. Source: Rockstar Games

Then comes the sell. Stock turns into cash through a delivery mission launched from the computer. Watch out for the production trap: the drug factories produce on an offset ratio, so a full bar of stock doesn’t always translate into a round number of sellable units. Solo, move modest, frequent batches rather than one huge load at once, which looks juicier on paper but is far riskier to deliver alone.

Money Fronts: the front that reshuffles the deck

Frozen in place for years, these businesses got a real refresh with the Money Fronts update, released in June 2025. The concept: hide your criminal activity behind a legal front. On a tip from crime boss Martin Madrazo, you buy the Hands On Car Wash, a car wash that launders part of your network’s income and unlocks side fronts like the Smoke on the Water dispensary and Higgins Helitours. The catch is a new ‘Heat’ system, a suspicion level you have to keep low by running legitimate operations, or your businesses start getting disrupted.

That’s what keeps this topic alive in 2026: a biker empire built up over the years is still one of the most reliable revenue streams in Los Santos, and it feeds other businesses like the nightclub, whose warehouse automatically siphons stock from your factories. To broaden your portfolio, compare it with the best businesses in GTA Online, the acid lab, or our ways to make money; newcomers should start with our guide to getting started. And when the map finally closes its doors, we break down what happens to GTA Online in the face of GTA 6.

FAQ

What's the most profitable MC business in GTA Online?

Cocaine (the Cocaine Lockup), no contest. Fully upgraded (Equipment and Staff), a full batch sold across the map nets around GTA$525,000, or nearly GTA$67,500 per hour once you subtract supply costs. It's also the fastest factory to produce: one bar of stock in 24 minutes, a full batch in two hours. Behind it, counterfeit cash and meth are still solid, weed is average, and document forgery is one to avoid.

How much does a biker business cost in GTA Online?

The cheapest factory of each type ranges from GTA$650,000 (document forgery in Grapeseed) to GTA$975,000 (cocaine at Alamo Sea), with weed (GTA$715,000), counterfeit cash (GTA$845,000), and meth (GTA$910,000) in between. On top of that you need the clubhouse, which is required to unlock access to the factories, plus the upgrades: for cocaine, budget GTA$935,000 for Equipment and GTA$390,000 for Staff, the two upgrades that really send your earnings soaring.

Can you run an MC business solo?

Yes. Production runs on its own while you do other things, which makes it an ideal semi-passive income solo. The tricky part is selling: the bigger the stock, the more vehicles the delivery requires, which gets risky on your own. The classic solo technique is to sell smaller batches more often, keeping a high success rate rather than dumping everything at once.

Should you steal or buy supplies?

Buying raw materials costs GTA$15,000 to GTA$75,000 per unit but it's instant; stealing them is free but time-consuming. The most efficient method is a hybrid: buy to save time, then spend that time on better-paying activities like Import/Export, which earns more in the end than going out to steal crates for free.

Is the document forgery business worth it?

No. The Document Forgery Office is by far the least profitable of the five: a local sale with bought supplies can even end in a loss. Unless you're completing a full set of businesses, you're better off skipping it and putting your money into cocaine, then counterfeit cash.

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