The Contract’s Agency is the most lucrative hands-on business in GTA Online: instead of waiting for a stockpile to fill, you cash in by running mission after mission. Here’s how to set it up, turn Security Contracts and Payphone Hits into steady income, and pocket the big payout from Dr. Dre’s contract.
Why the Agency is a different kind of business
Launched on December 15, 2021 as part of The Contract update, the Agency brings back Franklin Clinton, one of GTA 5’s three protagonists, to run F. Clinton & Partner, a “celebrity solutions” agency that handles the discreet problems of Los Santos’ rich and famous. At his side: his buddy Lamar Davis, his dog Chop, and in-house hacker Imani. And the first big client is the real Dr. Dre, whose stolen phone holds unreleased tracks you have to recover before they leak.
Where a nightclub or bunker quietly stack product, the Agency works the other way around: it’s an active business. You don’t produce anything, you run contracts, and every mission pays on the spot. The result is one of the best hourly rates in the game for anyone who prefers action over management. For a player just starting out in GTA Online, it’s also one of the few businesses whose story plays out like a real mini-campaign.
Step 1: buy and set up your Agency
It all starts with a call from Lamar telling you about his new organization. Then head to the Dynasty 8 Executive website on your phone to pick your office from four locations. None is better for missions, so grab the one closest to your other businesses or the easiest to reach by helicopter.
| Location | Base price | Why pick it |
|---|---|---|
| Little Seoul | 2,010,000 GTA$ | Cheapest option |
| Vespucci Canals | 2,145,000 GTA$ | Open rooftop, easy helicopter landing |
| Rockford Hills | 2,415,000 GTA$ | Central, upscale neighborhood |
| Hawick | 2,830,000 GTA$ | Priciest, very central |
Once you’ve bought the Agency, Franklin welcomes you on site. The upgrades (Armory for 720,000 GTA$, Vehicle Workshop for 800,000 GTA$, decor) are optional: they don’t unlock any missions, but the Armory and Workshop still come in handy for prepping your arsenal and your cars. To start playing, just register as a VIP, CEO, or MC president, then head to the office computer.
Security Contracts: your bread and butter
These are the Agency’s repeatable missions, launched from the computer, and the foundation of your income. There are five types (Asset Protection, Gang Termination, Liquidize Assets, Rescue Operation, Vehicle Recovery), offered three at a time, with a 5-minute cooldown between contracts. Each one plays out in free roam, in public or private sessions.
The payout depends on the difficulty you pick, across three tiers.
| Difficulty | Payout per contract |
|---|---|
| Professional | 31,000 to 42,000 GTA$ |
| Specialist | 44,000 to 56,000 GTA$ |
| Specialist+ | 60,000 to 70,000 GTA$ |
A subtle but clever bonus: every 5 Security Contracts you complete adds 100 GTA$ to the daily income your Agency stacks on its own in a safe, up to a maximum of 20,000 GTA$ per day (it takes 201 contracts to hit that cap). The safe maxes out at 250,000 GTA$, so remember to empty it. And above all, these contracts are the key that unlocks the rest: just three of them open up the Payphone Hits.
Payphone Hits: 85,000 GTA$ every 20 minutes
This is the Agency’s real cash engine. Once you’ve cleared three Security Contracts, drive around in free roam until a payphone starts flashing on the minimap: pick up, and Franklin hands you an assassination contract. After the first one, you can call him directly to line up more, with a 20-minute cooldown.
The base payout is 15,000 GTA$, but every contract hides a specific execution method, the assassination bonus, revealed a few seconds after you set off. Pulling it off nets an extra 70,000 GTA$, for 85,000 GTA$ solo. At one contract every 20 minutes, that’s around 255,000 GTA$ an hour in theory, one of the very best rates in the game. All eight contracts (The Popstar, The Entrepreneur, The CEO, The Trolls, The Judge, and so on) can be done solo, except The Hitmen and The Dealers, which require at least one teammate in your organization.
Dr. Dre’s VIP contract: the big payout
This is the update’s flagship storyline, and its best reward. After two Security Contracts, you unlock the VIP arc: an intro mission, then the data recovery (a break-in at the FIB building), and finally the hunt for three leaks before the final mission, “Don’t Fuck With Dre.” That’s where you recover Dr. Dre’s stolen phone and his unreleased music.
This finale pays the host 1,099,800 GTA$ for the first completion after the weekly reset, then 900,000 GTA$ for every run before the next reset. It’s the Agency’s biggest single payout. Atmosphere-wise, The Contract made GTA Online history by adding six brand-new Dr. Dre tracks, a first of its kind, alongside real-life figures like DJ Pooh and Anderson .Paak. It’s another chance to run into the GTA 5 version of Franklin, whose casting and voice actors we’ve broken down.
Want to revisit the vibe of the update before diving in? Here’s the official trailer for The Contract, from Rockstar Games.
How much it really makes, and who it’s for
Add it all up and the Agency becomes a machine. By chaining Payphone Hits (85,000 GTA$ every 20 minutes) and filling the downtime with Security Contracts, people commonly quote around 450,000 GTA$ an hour in active play, on top of the big weekly payout from Dr. Dre’s contract. On raw throughput, it’s neck and neck with the best earners in the game.
Who’s it for? Anyone who prefers action over management. Where the Acid Lab or a nightclub tick along in the background, the Agency demands that you actually play, but it pays far better per minute. For a one-off big score, the Cayo Perico heist solo is still unbeatable; for steady, hands-on income, nothing touches the Agency. The ideal setup combines both: a passive business stacking cash while you grind Payphone Hits and the best heists. To put it all in context, our rundown of the most profitable businesses sizes up every cash source.
And what about GTA 6?
The Agency proved Rockstar could blend a big payout with real staging in GTA Online. It remains to be seen how much of that formula the next game’s online mode will keep: we break down the future of GTA Online after Grand Theft Auto VI if the question is on your mind.
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