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GTA Online Agency Guide: Make Big Money With The Contract

The Agency from The Contract is one of the best businesses in GTA Online. Our full guide to Security Contracts, Payphone Hits, and the Dr. Dre payout.

By Alfred from GTA Zone · Published July 24, 2026 · 7 min read

A man in a dark suit picks up a lit payphone on a Los Santos street corner at dusk, a black muscle car parked at the curb, palm trees and an orange skyline in the background, wet pavement reflecting the neon, GTA-style illustration
Illustration: GTA Zone

The Contract’s Agency is the most lucrative hands-on business in GTA Online: instead of waiting for a stockpile to fill, you cash in by running mission after mission. Here’s how to set it up, turn Security Contracts and Payphone Hits into steady income, and pocket the big payout from Dr. Dre’s contract.

Why the Agency is a different kind of business

Launched on December 15, 2021 as part of The Contract update, the Agency brings back Franklin Clinton, one of GTA 5’s three protagonists, to run F. Clinton & Partner, a “celebrity solutions” agency that handles the discreet problems of Los Santos’ rich and famous. At his side: his buddy Lamar Davis, his dog Chop, and in-house hacker Imani. And the first big client is the real Dr. Dre, whose stolen phone holds unreleased tracks you have to recover before they leak.

Where a nightclub or bunker quietly stack product, the Agency works the other way around: it’s an active business. You don’t produce anything, you run contracts, and every mission pays on the spot. The result is one of the best hourly rates in the game for anyone who prefers action over management. For a player just starting out in GTA Online, it’s also one of the few businesses whose story plays out like a real mini-campaign.

The Agency crew in GTA Online gathered around a large computer screen: hacker Imani at the keyboard, Franklin, Lamar, and other characters leaning in behind her in the dim office
F. Clinton & Partner HQ: Imani at the console, Franklin and Lamar behind her. This is where every contract kicks off. Source: Rockstar Games

Step 1: buy and set up your Agency

It all starts with a call from Lamar telling you about his new organization. Then head to the Dynasty 8 Executive website on your phone to pick your office from four locations. None is better for missions, so grab the one closest to your other businesses or the easiest to reach by helicopter.

LocationBase priceWhy pick it
Little Seoul2,010,000 GTA$Cheapest option
Vespucci Canals2,145,000 GTA$Open rooftop, easy helicopter landing
Rockford Hills2,415,000 GTA$Central, upscale neighborhood
Hawick2,830,000 GTA$Priciest, very central

Once you’ve bought the Agency, Franklin welcomes you on site. The upgrades (Armory for 720,000 GTA$, Vehicle Workshop for 800,000 GTA$, decor) are optional: they don’t unlock any missions, but the Armory and Workshop still come in handy for prepping your arsenal and your cars. To start playing, just register as a VIP, CEO, or MC president, then head to the office computer.

Security Contracts: your bread and butter

These are the Agency’s repeatable missions, launched from the computer, and the foundation of your income. There are five types (Asset Protection, Gang Termination, Liquidize Assets, Rescue Operation, Vehicle Recovery), offered three at a time, with a 5-minute cooldown between contracts. Each one plays out in free roam, in public or private sessions.

The payout depends on the difficulty you pick, across three tiers.

DifficultyPayout per contract
Professional31,000 to 42,000 GTA$
Specialist44,000 to 56,000 GTA$
Specialist+60,000 to 70,000 GTA$

A subtle but clever bonus: every 5 Security Contracts you complete adds 100 GTA$ to the daily income your Agency stacks on its own in a safe, up to a maximum of 20,000 GTA$ per day (it takes 201 contracts to hit that cap). The safe maxes out at 250,000 GTA$, so remember to empty it. And above all, these contracts are the key that unlocks the rest: just three of them open up the Payphone Hits.

Payphone Hits: 85,000 GTA$ every 20 minutes

This is the Agency’s real cash engine. Once you’ve cleared three Security Contracts, drive around in free roam until a payphone starts flashing on the minimap: pick up, and Franklin hands you an assassination contract. After the first one, you can call him directly to line up more, with a 20-minute cooldown.

The base payout is 15,000 GTA$, but every contract hides a specific execution method, the assassination bonus, revealed a few seconds after you set off. Pulling it off nets an extra 70,000 GTA$, for 85,000 GTA$ solo. At one contract every 20 minutes, that’s around 255,000 GTA$ an hour in theory, one of the very best rates in the game. All eight contracts (The Popstar, The Entrepreneur, The CEO, The Trolls, The Judge, and so on) can be done solo, except The Hitmen and The Dealers, which require at least one teammate in your organization.

An open duffel bag overflowing with strapped bundles of hundred-dollar bills, sitting on the ground in GTA Online
85,000 GTA$ per Payphone Hit with the assassination bonus: the Agency's best time-to-money ratio. Source: Rockstar Games

Dr. Dre’s VIP contract: the big payout

This is the update’s flagship storyline, and its best reward. After two Security Contracts, you unlock the VIP arc: an intro mission, then the data recovery (a break-in at the FIB building), and finally the hunt for three leaks before the final mission, “Don’t Fuck With Dre.” That’s where you recover Dr. Dre’s stolen phone and his unreleased music.

This finale pays the host 1,099,800 GTA$ for the first completion after the weekly reset, then 900,000 GTA$ for every run before the next reset. It’s the Agency’s biggest single payout. Atmosphere-wise, The Contract made GTA Online history by adding six brand-new Dr. Dre tracks, a first of its kind, alongside real-life figures like DJ Pooh and Anderson .Paak. It’s another chance to run into the GTA 5 version of Franklin, whose casting and voice actors we’ve broken down.

Portrait of Dr. Dre in GTA Online, gray hoodie, hands clasped, sitting in a recording studio bathed in blue tones
Dr. Dre, the Agency's first A-list client: his storyline pays nearly 1.1 million GTA$ and added six unreleased tracks to the game. Source: Rockstar Games

Want to revisit the vibe of the update before diving in? Here’s the official trailer for The Contract, from Rockstar Games.

The Contract's launch trailer, featuring Franklin's return and Dr. Dre's arrival. Source: Rockstar Games

How much it really makes, and who it’s for

Add it all up and the Agency becomes a machine. By chaining Payphone Hits (85,000 GTA$ every 20 minutes) and filling the downtime with Security Contracts, people commonly quote around 450,000 GTA$ an hour in active play, on top of the big weekly payout from Dr. Dre’s contract. On raw throughput, it’s neck and neck with the best earners in the game.

Who’s it for? Anyone who prefers action over management. Where the Acid Lab or a nightclub tick along in the background, the Agency demands that you actually play, but it pays far better per minute. For a one-off big score, the Cayo Perico heist solo is still unbeatable; for steady, hands-on income, nothing touches the Agency. The ideal setup combines both: a passive business stacking cash while you grind Payphone Hits and the best heists. To put it all in context, our rundown of the most profitable businesses sizes up every cash source.

And what about GTA 6?

The Agency proved Rockstar could blend a big payout with real staging in GTA Online. It remains to be seen how much of that formula the next game’s online mode will keep: we break down the future of GTA Online after Grand Theft Auto VI if the question is on your mind.

FAQ

How much does the Agency cost in GTA Online?

Base prices range from 2,010,000 GTA$ for Little Seoul, the cheapest, to 2,830,000 GTA$ for Hawick, with Vespucci Canals (2,145,000 GTA$) and Rockford Hills (2,415,000 GTA$) in between. They're all equally good for missions, so pick the one closest to your other businesses. The upgrades (Armory 720,000 GTA$, Vehicle Workshop 800,000 GTA$, and so on) are optional and mostly cosmetic.

How do you unlock Payphone Hits?

Payphone Hits unlock after you complete at least three Security Contracts from the Agency computer. After that, drive around in free roam until a payphone starts flashing on the minimap, pick up, and you'll start your first hit. Once the first one is done, you can call Franklin directly to line up another, with a 20-minute cooldown between each.

How much does a Payphone Hit pay?

A Payphone Hit pays 15,000 GTA$ by default, but if you pull off the specific execution method it asks for (the assassination bonus), you earn an extra 70,000 GTA$, for 85,000 GTA$ total. With a 20-minute cooldown, that works out to roughly 255,000 GTA$ an hour in theory, one of the best rates in the game. All eight hits can be done solo, except The Hitmen and The Dealers, which require at least one teammate in your organization.

How much does the Dr. Dre contract pay?

The VIP contract's final mission, "Don't Fuck With Dre," pays the host 1,099,800 GTA$ on the first completion after the weekly reset, then 900,000 GTA$ for every run before the next reset. It's the Agency's single biggest payout, but it requires finishing the whole storyline (the intro mission, the data recovery, three leaks to track down, then the finale).

Is the Agency a good business in 2026?

Yes. Unlike passive businesses like the nightclub or bunker, the Agency rewards active play: by chaining Payphone Hits and Security Contracts, people often quote around 450,000 GTA$ an hour. It's also one of the few businesses whose main storyline, carried by Franklin and Dr. Dre, is worth playing for its own sake.

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