GTA V · Guide
GTA 5 Story Mode Heists: Approaches, Crew and Payouts
Every GTA 5 story mode heist explained: the best approaches, which crew to hire and the real payouts, from the Jewel Store Job to the $200 million Big Score.
Contents
Michael wants one last big score, Franklin is trying to get off the street, and Trevor is just waiting for a good excuse to blow everything up. The five story mode heists in GTA 5 are the backbone of that story, and they’re where your fortune gets made. Here’s how they work, which approaches to pick, which crew to hire and how much you can really pocket.
Five heists, only one real fortune
Released on September 17, 2013, Grand Theft Auto V was the first game in the series with three playable protagonists, and Rockstar built its entire single-player campaign around the heist, a mechanic inherited from Vice City and pushed as far as it could go. Every heist is a multi-part mission: scoping the target, setups (stealing a van, a getaway car, gear), recruiting the crew, then the job itself.
Watch out for the classic trap: of the five, only three actually make you rich. The table below breaks down the maximum gross payouts, before the crew takes its cut.
| Heist | Who | Approaches | Max gross payout | What stands out |
|---|---|---|---|---|
| The Jewel Store Job | Michael, Franklin | Smart, Loud | $4,946,153 | The first job, with gas or guns blazing |
| The Merryweather Heist | Michael, Franklin, Trevor | Offshore, Freighter | $0 | Loot handed back, no payday |
| The Paleto Score | Michael, Franklin, Trevor | none | $8,016,020 | Shootout with the National Guard |
| The Bureau Raid | Michael, Franklin | Covert, Roof Entry | $331,985 | You steal evidence, not cash |
| The Big Score | Michael, Franklin, Trevor | Subtle, Obvious | $201,600,000 | The final job, the jackpot |
Quiet or loud: what’s really behind the choice
Most heists let you choose between two approaches, and the choice always matters. In The Jewel Store Job, the Smart approach knocks out the Vangelico jewelry store with BZ gas pumped through the vents, while Loud goes in with rifles, smashed display cases and the cops on your tail. For pure profit, Smart pays more with the right crew.
The Merryweather Heist pits the Offshore route (grabbing the device with a submarine) against the Freighter route (finding it in a shipwreck), but the financial outcome is the same either way: zero. The Bureau Raid plays out either as Covert (sneaking in disguised as firefighters, with knockout gas) or Roof Entry (rappelling down from the FIB building’s roof) to grab some incriminating evidence. Only the Paleto Score gives you no choice at all: it’s a scripted blitz, with the trio in heavy armor robbing the Blaine County bank and then fighting their way out through the police and the National Guard, guns in hand.
A little nod for movie buffs: the Blitz Play mission, which sets up the Paleto job for the FIB, lifts the opening of Michael Mann’s Heat, hockey masks and all. We dig into it in our feature on the real movies behind GTA.
The crew is the real lever on your take
This is where most players leave millions on the table. For every heist, you hire drivers, gunmen and hackers, and each one takes a percentage of the loot. The cheap ones cost you a smaller cut but screw up more often: a mediocre hacker cuts down your time in the vault, and a bad driver gets boxed in.
The optimal math depends on the job. For The Jewel Store Job, GTA Intel recommends the trio of Karim Denz (driver), Packie McReary (gunman) and Rickie Lukens (hacker): Rickie is bad, but he’s paid so little that his incompetence actually pays off here. Two pro tips make all the difference:
- Continuity pays. A crew member who survives a heist gains experience and becomes more reliable on the next one. Packie, skilled and cheap, stays valuable for the whole game once he’s broken in.
- The Karim mistake in The Big Score. An inexperienced Karim Denz put in as lead driver on the final job loses 50% of the gold and gets himself killed. If he hasn’t paid his dues earlier, bump him to second driver and give the critical run to Taliana Martinez, the best driver in the game for just a 5% cut.
Good to know: Packie McReary and Taliana Martinez aren’t on your lists by default. You first have to run into them during random events around the city (helping Packie with a convenience store robbery, driving a wounded Taliana to the hospital) to unlock them as crew members.
The Big Score, the $200 million job
Everything leads to the Union Depository. The Big Score’s gross take comes close to $201,600,000 with the Obvious approach, versus $201,300,000 with Subtle. Both steal almost the same amount of gold, but Obvious is clearly the more profitable option: it skips the $300,000 bribe, more than $30,000 in vehicle upgrades and a bigger crew. When all is said and done, each protagonist walks away with about $6 million more, or roughly $41 million apiece.
This job comes right before the game’s finale, Franklin’s choice between A, B and C (the canon ending, Deathwish, where everyone survives). If you’re still on the fence, our guide on which GTA 5 ending to choose breaks it down.
Single-player heists vs. GTA Online heists
One thing throws newcomers off: once The Big Score is in the bank, there’s almost nothing to buy at that price level in single player. The real way to blow up your bank balance is the stock market paired with Lester’s assassination missions: save them for after the story and invest your Big Score windfall, as we explain in our stock market and assassinations guide.
And if you’re still hungry for heists, look to GTA Online, where heists are repeatable, playable with a team and regularly expanded (Cayo Perico, Diamond Casino, Doomsday). That’s a big part of why GTA 5 is still going strong since 2013.
One question still hangs over all of this: what will heists look like in the sequel? We’re tracking it closely in our feature on GTA 6 heists, with the game set for its November 19, 2026 release date. Until then, the Union Depository is waiting for you.
FAQ
How many heists are there in GTA 5?
Story mode has five major heists, in this order: The Jewel Store Job, The Merryweather Heist, The Paleto Score, The Bureau Raid and The Big Score. Each one plays out over several missions (scouting, setups, the score itself) and stars the trio of Michael, Franklin and Trevor. Three of them pay out, while the other two exist to drive the plot.
Which GTA 5 heist pays the most?
The Big Score, the final job at the Union Depository, by a mile. Its gross take hits $201,600,000 with the Obvious approach, versus $201,300,000 with Subtle. After the crew takes its cut, each protagonist leaves with roughly $41 million, as long as you go Obvious, which costs less in bribes and crew members.
Why don't I get paid for the Merryweather Heist?
That's by design. The trio steals a priceless military prototype, but Lester decides the goods are far too hot to fence and forces the protagonists to give them back. It's the only heist in the game with a zero payout: it's there to move the story forward, not to pad your bank account.
Can you replay the story mode heists?
No. GTA 5's single-player heists are one-time scripted missions, unlike the GTA Online heists, which are repeatable and built for multiplayer. Once The Big Score is done, the only way to build another fortune is the stock market through Lester's assassination missions, or jumping over to GTA Online.
Which approach should I pick for The Big Score?
The Obvious approach is the most profitable. Both versions steal almost the same amount of gold, but Subtle requires a $300,000 bribe, more than $30,000 in vehicle upgrades and a bigger crew. The upshot: Obvious puts about $6 million more in each protagonist's pocket.
One last job, then we're out. Yeah, we've heard that one before. Alfred, GTA Zone.
Sources
- Confirmed Rockstar Games: official Grand Theft Auto V page (game, platforms, September 17, 2013 release)
- Reported GTA Wiki (gta.wiki): "Heists", the heists as the backbone of GTA V's story mode, multi-part missions requiring planning, recruitment and execution, with money as the driving force of single player
- Reported Sportskeeda: "GTA 5 Heists: 5 best crews and payouts", maximum gross payouts for all five heists (Big Score $201,600,000, Paleto $8,016,020, Jewel Store $4,946,153, Bureau Raid $331,985, Merryweather $0)
- Reported GTA Intel: "The Big Score: Subtle vs Obvious, Best Crew, and Maximum Payout", why Obvious pays about $6M more per character, and the inexperienced Karim Denz mistake that costs 50% of the haul
- Reported GTA Intel: "The Jewel Store Job: Smart vs Loud, Best Crew, and Gold Medal Guide", the Smart approach with BZ gas, the Karim Denz / Packie McReary / Rickie Lukens crew, maximum take of about $4,946,153
- Reported GTA Intel: "The Paleto Score: Best Crew, Gold Medal Objectives, and Why the Payout Is Small", no choice of approach, two gunmen who need to survive the getaway, the trio's real cut shrinks
- Reported GTABase: "The Big Score (Obvious Approach)", gross take of about $201,600,000 for the Union Depository job
- Confirmed Rockstar Games (YouTube, official channel): "Grand Theft Auto V: Official Gameplay Video"
About the author
Alfred from GTA Zone
Alfred is the byline of GTA Zone, written and checked by the newsroom. Every fact is sourced and labeled Confirmed, Reported or Rumor, and every page is updated when the story moves.
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